submission
  • apocalyptic archaeology

    Apocalyptic Archaeology features works that are depictions of a ruined world. The works are meditations on the brevity of life, and reveal the awareness of passing time, erosion and decay, and the ultimate deterioration of manmade artifacts, such as architecture, interiors, and landscapes.
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  • dreams and memories

    Dreams and Memories includes works that explore the intangible and inescapable realm of the psyche. The artists pose questions about the nature and meaning of recalled experiences, and about the way in which dreams and memories intersect and even morph from one level of consciousness to another.
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  • voyeurs/provocateurs

    Voyeur/Provocateurs includes subversively witty scenes-satirical commentaries on art, culture, and politics. These works make the viewer into Peeping Toms that spy on secret scenes.
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  • unnatural nature

    Unnatural Nature features work by artists that recreate natural environments using artificial materials and found objects which fool us into believing they are real places.view

category:  Apocalyptic Archaeology
Everything is Important and Nothing Really Matters at All

This artwork is on view at the Museum of Arts and Design in the exhibition Otherworldly: Optical Delusions and Small Realities.

My work deals with ideas of perception and distortion, both of reality and of fiction, and it tries to stay removed from clearly defined issues or narratives. Central to the work is the human condition and our relationship to landscape.

In the studio I use a variety of methods: some intuitive, some semi-scientific. With site-specific pieces, I enjoy researching histories and myths surrounding the context, mostly using the Internet.

Often I am trying to show continuous change and temporality as well as permanence and stability, quite often with some sense of presentiment. I want viewers to think about past, future, and present perspectives as being in constant states of flux.

Courtesy of Galerie Barbara Thumm, Berlin

Materials: 

Mixed media, including wood, concrete, metal, fiberglass, digital screens